Sea of Madness

A breath of winter: six.
Eldritch ball is the best!

Finally, we get to play the game! It’s called Eldritch ball and there’s six of us and six of them and whoever scores the most wins. It was so much fun! We were all flying around, throwing the ball around and hitting each other!
I got the ball and made it Buckle-sized, but some jerk stole it. I made him pay.
Merril was the only one that got knocked out on our team. I’ll try not to laugh at him too much tonight.
We beat the other guys bad. I had fun! I want to play again!
After the game, the flaming gnome was outside waiting for us with some pretty creatures. I hate him so much! We really really killed him this time, forever!

A breath of winter: five.
Bye-bye stupid gnome.

Before we played the game, we needed more friends. To get them we had to be mean. I don’t like being mean for no reason, but I’m good at it.
Stupid gnome tried to kill us again. The street became water and everyone went swimming and there was a beast with lots of heads.
I hate gnomes.
He hid & hid while I ripped the creatures heads off, but Faunus & Merrill were stolen. Myken saw but didn’t tell us. I wanted to hurt him so bad. So did Garreth, I could tell, but we didn’t. We needed Faunus!
I rubbed their blood on my eyes and followed their pain to a house with an eye on the door. I went through the door and found them and the gnome and some big weird dolls.
They put me in a bag!
I got so mad I tore them apart and got all tangled in their threads and pieces. Everyone else came in too and the gnome went away again, but we found him upstairs and I buried my pick in his knee but Garreth said not to kill him and he was in charge so I didn’t. We asked him a bunch of questions about Nod and then Garreth let me carve a hole in his skull. I knew he would be mine.
I stole a ring from him and gave it to Faunus and told him everything he missed. He was glad to see me!

A breath of winter: four.
I win!

I told Faunus about the circles for the Lady. I didn’t think she would mind, because he’s the boss. We talked talked talked. Boring. But Faunus said it was important.
We found maps with good stuff in an empty building at night. I smashed a thing, too!
I convinced Garrett to be less loud about his stupid god all the time!
A bunch of goons attacked us. There was a gnome!
I hate gnomes.
I wanted him dead so bad, but he had nasty fire ghosts protecting him, then I got to him and hurt him then he disappeared. He is mine.
I ripped off the sensitive parts of one of his giants. That made me laugh! Hahahaha!
Faunus said there was a game where if I got into and out of a fancy jail without being seen I would win. I ran right in and no one knew I was there! I made sure the eladrin we need wasn’t there, plus I found a circle for the Lady!
I won!
Now there’s some game to play where we hurt people. I’ll win that too, I bet!

The Journey Home: My Adventures in the Feywild - Chapter Three

So, as predicted, we survived the plunge into the city. Sorry to have spoiled the surprise for you.

The plunge was not without its peril, though. Not everyone in the group landed gracefully, even with the magic boots we all were wearing. I had to jump into a pond to rescue Garreth, whose armor made swimming about as easy as picking a lock with a carrot. But, after Buckle and I went off to liberate some dry clothes from the wardrobes in a nearby home, we were all set to find a place to settle down for the night.

The inn was our only option, unfortunately, as maintaining a low profile was one of my chief concerns. I made it a point to make sure we try to find an empty home to squat in later.

The next day we began trying to gather information. While in a bar, I was able to sweet talk some lout into giving me an idea of what to look out for in town, and who might be able to provide us with information on the location of the ones we need to rescue. Despite the others doing a poor job of acting inconspicuously, we managed to get the name of an eladrin who runs a bookstore in the city.

Outside the store of the aptly named Book, was a beautiful Summer Court eladrin. She is some kind of traveling bard. Abandoning the circus performer cover story, I told her that I was a rich youth from the south, traveling the world and writing stories of my adventures. I was able to convince her, and she led me in to the shop to meet Book.

Book was somewhat curt at first, but as we spoke more I began to learn a lot about the city. With a little gold I was able to learn that Baba Yaga has somehow entered the city, with her whole house! Not only did her house just show up in the city one day, but no one has dared tried to evict her. I also learned that the Prince of Frost does not reside in the city, but the large tower is the seat for the local patron. I also learned about the prisons in the city, and was able to at least narrow down a bit which ones may contain those we search for. While Book was a bit suspicious of my cover story, it was easy enough to convince him that I was harmless to him at least.

Our information gathering also turned up another name. The name was Rot, and the place was a rather decrepit-looking house in the more run-down part of the city. When Rot came to the door he was not very welcoming. We were able to convince him to allow two of the group inside to talk. Merrill and Onion called “dibs” and then ran inside snickering. I think it may be a satyr thing I missed out on growing up a slave. I was able to slip Buckle into Merrill’s pack before they went in at least, giving them better odds if Rot crossed us.

Rot wanted us to prove ourselves before he would agree to help us. We were to kill an eladrin member of the guard. She was not just a random target, Rot specifically wanted her dead. He holds a grudge with the powers that be in the city after his family was disgraced for a difference in ideologies. Needless to say, we killed the member of the guard, and all those that were with her.

Now, earlier in the day Garreth made me aware that he has an additional mission besides saving the prisoners. He is to kill the patron and his attendant. I made the others aware of Garreth’s mission and we all agreed to assist him. Considering Rot’s anger with the ruling powers here, I decided to tell him our plans when we went back to him to report our mission a success. We definitely have a new ally here now! Rot is going to lend us whatever aid he can, after he has a couple of days to plan.

With the next couple of days free, I plan on using the time to try and find us a place to stay besides the inn. We need a home we can hide out in to avoid suspicion. I also plan on (with a great deal of subtlety) trying to find any others who may be unhappy with the current government. It may be worth trying to find others that would aid us in our cause, so long as we can do it without stirring up more trouble. I find alcohol is a great help in these matters. More to come… I hope!

A breath of winter: three.

The city is boring. I thought it would be fun to zip around the buildings in a city like this, but Faunus says we have to be quiet.

I hate being quiet.

Faunus is the boss, the lady says, so I will be quiet for him.

I hate being quiet.

I tried to sneak away to find the things for the lady, but Faunus saw me. I promised I would tell him later.

All we did was talk. Talk talk talk talk talk. Faunus and his talking. At least I got to steal some hiccup drinks.

They were tasty!

We met a Eladrin who wants to help us do things. We had to help him before he helped us.

I sneaked into his house with Merrill & Onion to make sure they were OK. The new Eladrin said we should kill someone. I squeaked a little I was so happy, but he didn’t hear me.

We found her with some friends, the guard lady.
We ended them all and I drank some of her blood. It was good-warm and made me tingle.

A breath of winter: two.
It's always "No!"

I found a pretty jewel in a cliff, so I tried to take it, but it was in a skull! A very big skull!
It hurt us alot, but I hurt it more and it stopped.
We found a caravan with lots of cool shoes, and some hungry snow birds. We talked some, but then Onion made them stop and we talked.
They were funny.
We tried to pretend we were performers to get into Abril-Tire for the lady, but the mean Eladrin said “No!”
I showed him how strong I am, but the mean Eladrin still said “No!”
Then we got in a carriage and drove away, out into the snow again. I was making faces in the glass, then I heard a smash and one of the Eladrin was down!
I looked at Faunnus, finally he said “Yes!”
I darted around and made destruction! Faunnus said no killing, and he is our leader, so I didn’t.
Onion’s snow birds picked dropped us into the city at night.
That was fun!

The Journey Home: My Adventures in the Feywild - Chapter Two

Let me tell you something about the Feywild. It is inhabited by the most bizarre collection of animals, people, and plants you could ever expect to find. Case in point, while continuing our trek to Abril-tir we happened upon a gigantic stag that was half-buried in the ice and rock of a cliff face. And I mustn’t leave out that it possessed some kind of crystal or gem in its head, because why shouldn’t it have something like that? We were able to destroy the behemoth, but believe me, that was one startling thing to discover.

The next fun moment of discovery occurred while we were inspecting a broken down carriage. The snow at this point was falling so heavily that our sight did not extend further than a dozen feet or so. And then the snow griffins attacked. By “attacked” I mean that a couple of them snatched me up out of nowhere and brought me up into the highest branches of a tree where they fought over which one would eviscerate me. I was already grabbing my blades before I could process what was happening and started slashing at them. With help from the others still on the ground, we were able to dispatch a few, but Onion grabbed a tattered red flag and started waving it around. The remaining griffins were calmed by this and simply sat staring at the flag. Then things got tense. Onion insisted that he keep the griffins and that they travel with us. I, and a couple of the others, pointed out that putting one’s trust in wild animals that have already attacked you and your friends once is not just foolish, but suicidal; especially when traveling the already dangerous frozen Feywild. Onion was convinced that he should keep the griffins, and it was only by an amazing stroke of luck that we were able to accommodate him. Buckle, apparently, can talk to the griffons. He was able to negotiate some kind of truce with them. So now we have a pack of griffins at our beck and call. Fantastic.

Onion worries me. It is not so much that he flat out ignored my position as leader, it is more that he seems to have an under-developed sense of self-preservation. One learns quickly when growing up on the streets and in the gladiator pits that you never rely on something you cannot trust when in a combat situation. Up until now I had no reason to not trust him. It is a shame really; Onion is a fellow satyr. I had hoped that at the very least my people would prove competent. Merrill still gives me hope. Garreth and Buckle spoke with me privately and made it known that, should I give the order, they will dispatch Onion. Despite my wish to learn more about my heritage, if Onion continues to prove himself to be a liability, I fear it may have to come to that. As a gladiator, you either fight smart, or you wind up dead. Relying on luck alone will get you killed.

We found enchanted acrobat boots in the carriage and proceeded to Abril-tir. Finally, after trekking through the snow, ice, and wind for hours, we found ourselves staring at the massive ice walls.

We were not received warmly. Scar, a captain of the guard, made it very clear that they do not receive any strangers into the city during the winter. We attempted to win him over with a “performance.” I think our performance may have actually worsened the situation. I even started doing some sleight of hand! That’s how desperate I was! Anyway, since there was a massive stone block poised to drop on us from above and crush us into a frosty slush, I decided it unwise to push the issue too far. Scar had his men appropriate a carriage for us and several of the guard were posted to it so that they could escort us to the nearest town.

The nearest town being Duskweed, where I was before this madness began.

Needless to say, we did not make it to Duskweed. En route to the town, we made friends with one of the two guards posted inside the cart with us. The rest of the men were all riding on the outside of the cart. Our new found friend let us know that there was a way inside Abril-tir that did NOT involve the gate. I was so happy to hear that news that I released the excitement the only way I could, by knocking out the other guard inside the carriage.

After we incapacitated the other guards (I promise we left them all alive) we continued the discussion with the one guard who showed us some kindness. He explained his theory. It had a few holes in it, but luckily we could fill in the gaps.

Here is the plan: We ride the griffins and jump into the city from above. That’s it. Alright, there is a little more to it than that. While it is true that normally that plan would mean our unquestionable end, our new, slightly-bloodied acrobat boots will prevent us from the certain death that would normally follow that action. So we’ll just land in the city. You see, the magical affect that would normally teleport us as a means of last defense against aerial infiltration will be neutralized if we all don a pair of the manacles that the guards were carrying. The manacles prohibit teleportion by any who wear them.

We are about to try the plan. I am using my glamour to look like one of the eladrin; anything to give us an extra edge can’t hurt.

If you are reading this in a published book that looks like it has many more chapters after this one, then that means we made it. Sorry to spoil the dramatic build. See you in chapter three.

Just another day in the Feywild

That’s the one of the most interesting and frustrating things about living in the Feywild. Just when you think you have seen most of what it has to offer it immediately proves you wrong. As I stood outside of Vernol’s, being quite pleased with myself a small pixie came and asked for him. After I explained that I was all that remained, the pixie accepted this fact and then stated that I would meet his lady. I had nothing else to do and so I agreed, to which the pixie pulled me along with greater strength than should have been possible from something so small.

As we reached the destination I felt genuine joy for the first time in several cycles. Two other satyrs were to be a part of this group! There was also a man completely clad in armor who seemed to strongly dislike the elf that was a part of our group as well. Not that I can entirely blame him, elves do have a tendency to be pretty damn smug and annoying.

When we finally reached the pixie’s lady I was amazed by her beauty and raw power exuding from her. She explained our mission, we were to rescue an eladrin and he needed to be alive. After explaining where he was being held she offered information about it’s defenses. Even though we all agreed that disguising ourselves and walking through the front door was our best option, she still insisted on telling us all about how amazing the defenses were. Hell, the way she went on and on I wouldn’t be surprised if she had a hand in creating them and was using this as an opportunity to brag. I walked out early because she had started to bore me and I was looking forward to beginning this quest.

As I waited outside I played some music and one of the other satyrs joined in and we played together. Such simple fun! Perhaps this mission will be as good for my spirits as my pockets. The other satyr joined us and mentioned that he couldn’t play an instrument. I could hardly believe my ears, but apparently he was raised outside of the Feywild and has come here seeking information on his parents. We will teach him what it truly means to be a satyr, I have no doubt in that.

Before we set off it was announced that the satyr seeking his parents would be our leader. I gave no objection, for two reasons. He is a satyr and he wasn’t raised here making him far more trustworthy than the rest of us.

The journey was what one would expect of the Feywild. Sentient insects, blinding fog, water with a normal cave underneath it, a child that transformed into a man, and trees coming to life and attacking us. When the trees attacked we easily took care of them. Thanks in no small part to the pixie and the human raised satyr. I look forward to seeing the destruction we will cause in the future.

The Journey Home: My Adventures in the Feywild - Chapter One

The elves in Duskweed had the most delicious quail eggs I had ever dined on. To be fair, this was not a difficult task to accomplish; I had never eaten quail eggs before. Walking the streets after my meal I was approached by the strangest eladrin I had ever met. This eladrin did not give me his name, but did let me know that he could give me the names, and perhaps more information, of my long lost parents. Since coming to the Feywild a few months ago, none of the satyrs or nymphs I have found have been able to help me piece together where my home may be. This eladrin is willing to give me what I seek, but first he tasked me with hiring a guide and venturing off to the nearby Crutch Hills to partake in some kind of quest. Apparently I am to save some mortals, particularly one Cassius Wolfslayer, of whom this eladrin has a keen interest in. A woman would be waiting in the Crutch Hills to give me more details of the task ahead.

I hired myself a somewhat aloof elf who seemed competent enough, despite his eccentric behavior. The elf, Myken is his name, was shocked to see the item the eladrin gave me to use as payment, something from his family’s past I gather; this made me more leery of the eladrin at the same time it strengthened my hope that he may really have the knowledge of my family that he claims.

The next morning we set out and made it to the Crutch Hills rather quickly. When we arrived we found ourselves in the company of a half-elf, a frosty-looking pixie, and… two satyrs! As we spoke with one another and made our introductions it quickly became clear we were all gathered to meet with the same woman, and likely work together on her behalf.

After her attendant led us to her cave, we met the woman the eladrin spoke of. She was quite beautiful. If the whole experience had not already been so bewildering I am sure I would have tried to sweet-talk her, but alas, I was a little overwhelmed between the strange eladrin, the two satyrs, and the rather excitable flying icicle.

We were to go to Abril-tir, home of the Prince of Frost, and execute some sort of rescue mission. After I was made the group’s leader, we set out. We decided we would try to enter the city through the main gate under the guise of circus performers.

Our journey took us through some rather spooky looking landscapes. This place is home, and yet it still feels completely alien to me. Not long into our journey we found some small body of water. Buckle, our little pixie friend, scouted out the depths for us. There was a small eladrin boy trapped in some kind of air-filled oubliette under the water.

The boy was held by some magic spell or curse. He implied that he had been there for a very long time, and when we were able to bring him with us to the surface, the magic was dispelled and before us he stood as an adult. He promised to return the favor before vanishing. I imagine he must be starving, I wish I could have had a chance to recommend Duskweed to him.

As we neared Abril-tir, the Prince of Frost’s influence became clear. The trees themselves seemed to have been bent and shaped by his will. Then small, animated mounds of slush attacked us alongside the trees themselves. The forest itself was striking out at us as if it was aware of our intent, that we planned to take from the Prince of Frost these people whom he has claimed as his own. Perhaps it was my fault, the idea that those people are being held against their will… imprisoned… it makes me sick. It’s like claws reaching out of my bones and scratching at my skin from underneath. After what I have been through in my life I cannot stand to let anyone else suffer that manner of existence. We must free these people. And then I will know my mother and father.

A breath of winter: one.
I met my lady!

She is beautiful, even more beautiful than I could have ever imagined.
Not that I imagine things much. I am easily distracted.
She told me to meet a person, or someone that knows that person. I met someone who knows, and led him to my lady.
There were others there. Satyrs, mostly, but also an elf and some kind of almost-elf! He’s mean, but funny. They Satyrs smell, but Faunus is our leader, my lady says, so I will follow him.
My lady gave me a secret. I will guard it with my life, and do whatever I must to get it done.
My lady gave the mean one a secret too, but I stuck my fingers in my ears so I wouldn’t know it.
We walked for a long time, until I found some water. I swam through it, to the air underneath and found a crying child. I swam back up, but everyone said water isn’t usually swam through. Swimmed through? I don’t know. They all said it, so I don’t think they are lying.
We rescued the child and he grew up! That was neat.
Then we arrived outside Abril-Tir. That’s where the lady sent us. The plants attacked us! I made them plants again, with my pick. That was fun!


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