Sea of Madness
His arms stretched out, his green hands raised, he summons the dead from the ground with a maniac's grin painted on his face.
Quaitch Level 8 Solo Controller
Medium fey humanoid XP 875
Initiative +7 Senses Perception +5; low-light vision
HP 248; Bloodied 124
AC 26; Fortitude 21, Reflex 23, Will 23
Resist 5 Necrotic
Saving Throws +10 against charm effects, +5
Speed 6; see also fey step
(m)Spear (standard; at-will) Weapon
+10 vs. AC; 1d8 + 1 damage, and the target is slowed until the
end of Quaitch’s next turn.
( R ) Binding Bolt (standard; at-will)
Ranged 10; +12 vs. Reflex; 1d8 + 3 damage, and the target is
immobilized until the end of Quaitch’s next
( R ) Teleporting Bolt *(standard; at-will) *Teleportation
Ranged 10; +12 vs. Reflex; 1d8 + 2 damage, and the target is
teleported up to 3 squares. The target cannot be teleported into
an unsafe space.
( C ) Dazzling Blast(standard; recharge 5,6 ) Radiant
Close blast 3; +9 vs. Will; 2d6 + 3 radiant damage, and the target
is blinded until the end of Quaitch’s next turn.
( R ) Call of the Grave(standard; encounter)
Ranged 10; four undead minions of level 4 or lower appear in any
unoccupied space within range. These undead minions take their turns
immediately after Quaitch.
Endless Power (minor; recharge 6)
Quaitch regains the use of an expended encounter
Shroud of the Grave (necrotic) aura 5
All undead within 5 squares of Quaitch lose
any vulnerability to radiant damage.
Whenever Quaitch uses a close burst or an area
attack power, he can choose up to two allies in the power’s
area of effect. Those allies are not targeted by the power.
Fey Step (move; encounter) Teleportation
Quaitch can teleport 5 squares.
Alignment Evil Languages Common, Elven
Skills Arcana +16, History +16, Nature +10
Str 12 (+5) Dex 16 (+7) Wis 12 (+5)
Con 10 (+4) Int 20 (+9) Cha 16 (+7)
Equipment robes, spear